Namespace System.Numerics
Structs
Matrix3x2
A structure encapsulating a 3x2 matrix.
Quaternion
A structure encapsulating a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x,y,z) vector by the angle theta, where w = cos(theta/2).
Vector2
A structure encapsulating two double values and provides hardware accelerated methods.
Vector3
A structure encapsulating three doule values and provides hardware accelerated methods.
Vector4
A structure encapsulating four doublevalues and provides hardware accelerated methods.