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    Namespace System.Numerics

    Structs

    Matrix3x2

    A structure encapsulating a 3x2 matrix.

    Quaternion

    A structure encapsulating a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x,y,z) vector by the angle theta, where w = cos(theta/2).

    Vector2

    A structure encapsulating two double values and provides hardware accelerated methods.

    Vector3

    A structure encapsulating three doule values and provides hardware accelerated methods.

    Vector4

    A structure encapsulating four doublevalues and provides hardware accelerated methods.

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